![]() ![]() Create-A-World is infinitely more complex than any other mod I have, so a few weeks is not a reasonable time period. So while early access doubles as a perk for patrons, it serves its purpose to give me an isolated group of volunteers who agree to test the mods. I don't want to be the modder support teams despise because their mods cause their support channels to be flooded with issues every time one releases. There's a reason about 95% of the support questions I get are just user error and install mistakes. Sometimes bugs do make it out to the public, but these incidents are few and far between. ![]() In most cases, my mods only warrant a week or so of QA before they can be publicly released. A mod by my definition is complete once it has completed QA (quality assurance). Now what is an alpha and why isn't it free? Anyone who has followed me for some time knows all of my mods go free when they're complete. ![]() Here is proof of concept, showing I've reconstructed EA terrains inside of Blender - a 3d modeling program. The problem is I have to make a user-friendly tool for it and that needs to come after all of the in-game portions work first. I have working proof of concept of both terrain and lot placement. You can of course have a "psuedo-open-world" where really you're just placing a single lot and allowing sims to use a lot of off lot areas. There is no such thing as Open World in TS4 and the only ones who could implement it would be EA themselves. Naturally we do have to work within engine limitations, which brings me to the next point - CAW is not an open world mod. The "how" might be different, and in my opinion it's an improvement in most cases, but the end result will be the same. If it was possible in TS3 CAW, TS4 CAW will do it too. The mod when complete will 100% have customizable terrain and lot placements. Those who have seen the previous CAW videos tend to think this mod only allows you to place objects. There seems to be a lot of misconceptions about CAW, what the mod will do, and what exactly this "alpha" process is.įirst lets cover what the mod is and what it isn't. It is without a shadow of a doubt, the most complex mod in the entire Sims 4 community. Hi, I'm TwistedMexi, and this is Create-A-World - a mod I started years ago under the codename Project Raven. ![]()
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